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Jaime Vives Piqueres wrote:
> stephen parkinson wrote:
>
>> first thought, where is it? second - photo, third - has the Loch Ness
>> monster moved residence :-)
>
>
> You mean the foam in the middle of the lake? This is a side effect of
> the foam technique... nothing misterious, I hope: I've enough with the
> artifacts! :)
>
>> some silly questions
>> what is the range of x,y,z in the pic for the iso-surfaces?
>
>
> The container is box{<-200,0,-200>,<200,8,200>}, although the peaks
> rarely reach the "ceil". I tried to keep the scene scale somewhat like
> 1=1km.
>
>> do you do the iso as <-1,-1,-1> to <1,1,1> and scale ?
>
>
> No, I never scale isosurfaces! I've the superstitious believe that
> scaling them increases render times...
>
>> how do you do the houses, csg - yes- but what size typically as a
>> standalone object for devel, and then scale by some factor, to fit in,
>> process of emphirical adjustment until it looks right?
>
>
> They are just a bunch of boxes. I scale them randomly to have sizes
> between 5 and 15 metters of side (in the scene scale).
>
>> please post source or some tantalising snippets to aid understanding ?
>
>
> Wait, I'm still cleaning and commenting it. And the web page for the
> LOTW project must be done too...
>
> --
> Jaime
>
interesting
one minor critism, the houses all have shiny white walls facing the
camera, darken it to a sort of mushroom off-white might fit in the scene??
also no windows, just some darker squares would suffice at longer range ?
stephen
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