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Christoph Hormann <chr### [at] gmxde> wrote:
> The main disadvantage of your system to me seems you don't have access
> to the internal functions of POV-Ray which otherwise are very important
> for creating scenes.
That's true. For instance being able to call trace() or inside() is
pretty handy sometimes. I don't see any easy way of doing the same
with a C++ frontend (at least not without a lot of work).
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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