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"SkinRock" <ski### [at] skinrockcom> wrote in message
news:web.408f3b87a5f405d44e6ccf840@news.povray.org...
> difference{
> cylinder {
> 0*x, .75*x, 1
> rotate y*60
> texture { T_Grnt25 }
> }
> cylinder {
> -1*x, 2*x, .4
> rotate y*60
> texture { T_Grnt25 }
> }
> }
I wouldn't try CSG to get the broken look. Depending on resolution, either use
normals (if high res. not needed) or make your object an iso-surface (for high
res.).
If I get some time later, I'll post an example of each.
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