POV-Ray : Newsgroups : povray.animations : Spline Woes : Re: Spline Woes Server Time
8 Jul 2024 13:22:13 EDT (-0400)
  Re: Spline Woes  
From: Dennis Miller
Date: 27 Apr 2004 18:58:32
Message: <408ee598$1@news.povray.org>
So with Winhermcurve:
I have created an error
#declare fred = array[200] {xxx

but how do I apply that? With a spline, it would be
sphere { ...
translate fred}

How does it work in your software?
Thanks.
Dennis

"Gwen & Emory Stagmer" <emo### [at] comcastnet> wrote in message
news:3E890E82.F9E8E61A@comcast.net...
>
> How,
>    Sorry I didn't see this until tonight.
> I've got a Hermite curve program that outputs '.INC' files specifically
for
> POV which I use for both objects and cameras.  Input is a simple text
file.
> Hermite curves are basically a curve specified by directed vectors.
> They're piecewise smooth, so the curves are tangent to the vectors going
> both into and away from each control point.  It's the way I envision
cameras...
>
> http://www.geocities.com/emory_stagmer/povherm
>
> Freeware, and example POV code on the website.
>
> Emory
>
>
> How Camp wrote:
> >
> > "Fidel viegas" <fid### [at] artrecognitioncouk> wrote in message
> > news:BA23BB06.813A%fid### [at] artrecognitioncouk...
> > > in article 3dfa67a8$1@news.povray.org, Apache at
> > apa### [at] yahoocom
> > > wrote on 13/12/02 11:39 pm:
> > >
> > > > What about NURBS?
> > > >
> > >
> > > I think someone has written a macro that translates NURBS into bicubic
> > > patches. I am not quite sure. Can anyone confirm this.
> >
> > Yes, I'd be interested in seeing this as well.
> >
> > - How


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