|
![](/i/fill.gif) |
> And thats the point. A 64Bit-compile on an AMD64 box will increase the
> performance of POVRay. If this increase of performance is caused by the
> 64-bitness or the increased number of (SSE) registers is meaningless. It
> _will_ be faster. Thats the point.
No, I don't think that was the point.
The original question was: "Has anyone tried to compile 3.5 with 64bit
optimizations?"
From my part I can answer: Yes, I have tried. It didn't give any
speed benefits. In fact, it was some percents slower than the 32-bit
version. (More specifically, I have tried it with an UltraSparc processor
which supports both 32-bit and 64-bit binaries.)
That was the point.
If the question had been "has anyone tried to compile an AMD64-optimized
version of POV-Ray" that would have been a different thing.
> And so a version of POVRay for
> WindowsXP 64Bit edition will bring advantages against a 32 Bit Version.
That depends on the CPU you are using. That statement of yours seems
to imply that a version compiled for a 64bit edition of WindowsXP will
automatically be faster, period, *regardless of the processor used*.
That's not true. The OS doesn't matter, it's the CPU which matters.
Could we *please* stop widespreading false concepts? If you keep
claiming that "a 64-bit version of POV-Ray will be faster than
a 32-bit version" without any further details, you are just giving
misconceptions to people. People are going to think that there's
something magic in the 64-bitness which POV-Ray can benefit from
for extra speed.
Instead, say "an AMD64-optimized version of POV-Ray will be faster
than a 32-bit version of POV-Ray run in the AMD64 processor".
After all, it's not all that different from "a P4-optimized version
of POV-Ray will be faster than a version optimized for earlier processors
when run in a P4".
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
Post a reply to this message
|
![](/i/fill.gif) |