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Hello. I am rather new to the POV programming world, and hope this is an
intelligent question. My current project is to write a series of user
defined macros that would give all "LOGO turtle" graphics in 3D. The math
to define the <xyz> position and heading, pitch and bank is easy enough, but
trying to recurse (call a macro from itself) quickly results in an error
from the symbol tables being too deeply nested. I have a fast Athlon with 1
gig RAM and over 200 gigs free disk space, so memory not a problem. Is
there any reasonably easy way to recompile POV-Ray to allow MUCH deeper
nesting or should I just forget about elegant code and reiterate while
running my own stack with a global index and arrays? Thanx
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