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Xilo Musimene wrote:
>> Neat; there are lots of things motion blur on noise can make! In this
>> case, you may find it easier to use a noisy procedural pattern like
>> "granite". The following normal resembles what you did with a bump_map:
>
> Yup, although I only used horizontal blur! ;)
Hehe -- horse, piece.
>> The attached image is a rendering of a cylinder with this normal. By
>> using procedural textures, you can:
>>
>> * Forget about having to make your bump_maps "blend" together.
>> * Get virtually infinite resolution because you're not using a bitmap
>> but a mathematical function.
>> * Use less memory because you aren't loading an image.
>> * Spend less time mucking about in Photoshop :-)
>
> I didn't spend much time in GIMP, I knew exactly what I wanted and GIMP
> provide WYSIWYG!
Ah, a GIMPer! Great to hear it!
> And I can easily add home-made scratches to my texture as well...
>
> Though, I like maths and I like a povray file that is "self-contained"
> with all the textures generated... Eventually I may take the time to
> learn POV-Ray more indepth, but I'm trying to use the computer the least
> possible. It's not even a hobby anymore, it's more like a sporadic
> passion from the past! ;)
You've got a good point about the scratches and stuff -- you have more
control over your texture. You could use average your textures to
seperate the brushed metal part from the scratches as well.
Sporadic Passion -- is that the sequel to Mel's film? :-)
--
Respectfully,
Dan P
http://<broken link>
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