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> Neat; there are lots of things motion blur on noise can make! In this
> case, you may find it easier to use a noisy procedural pattern like
> "granite". The following normal resembles what you did with a bump_map:
Yup, although I only used horizontal blur! ;)
> The attached image is a rendering of a cylinder with this normal. By
> using procedural textures, you can:
>
> * Forget about having to make your bump_maps "blend" together.
> * Get virtually infinite resolution because you're not using a bitmap
> but a mathematical function.
> * Use less memory because you aren't loading an image.
> * Spend less time mucking about in Photoshop :-)
I didn't spend much time in GIMP, I knew exactly what I wanted and GIMP
provide WYSIWYG!
And I can easily add home-made scratches to my texture as well...
Though, I like maths and I like a povray file that is "self-contained"
with all the textures generated... Eventually I may take the time to
learn POV-Ray more indepth, but I'm trying to use the computer the least
possible. It's not even a hobby anymore, it's more like a sporadic
passion from the past! ;)
Thanks,
Simon
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