Xilo Musimene wrote:
> Hi there,
> I'm currently working on my IRTC wip for the Great Invention still.
>
> I was wondering what you thought of this brushed metallic cylinder?
>
<snip:technical />
>
> And first image is the Render, took 78 secs on my 450Mhz.
> And second image is a sample of the texture I used to brush the cylinder!
Neat; there are lots of things motion blur on noise can make! In this
case, you may find it easier to use a noisy procedural pattern like
"granite". The following normal resembles what you did with a bump_map:
normal
{
granite 0.1
scale <0.1, 20, 1>
no_bump_scale // Keeps my scaling from messing up the bump depth.
}
The attached image is a rendering of a cylinder with this normal. By
using procedural textures, you can:
* Forget about having to make your bump_maps "blend" together.
* Get virtually infinite resolution because you're not using a bitmap
but a mathematical function.
* Use less memory because you aren't loading an image.
* Spend less time mucking about in Photoshop :-)
--
Dan P
http://<broken link>
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