POV-Ray : Newsgroups : povray.programming : 64bit windows compile? : Re: 64bit windows compile? Server Time
30 Jun 2024 12:19:39 EDT (-0400)
  Re: 64bit windows compile?  
From: Warp
Date: 18 Apr 2004 06:38:41
Message: <40825ab1@news.povray.org>
Rich <SrP### [at] ricoswebcom> wrote:
> I'm dying to see what this thing can do in native 64bit mode.

  What do you expect it to do that it can't do right now? Or what do you
expect it to do better than now?

  Unless you have more than 4 gigabytes of memory (which I doubt), you
will not probably see any difference (and even if you have more memory
than that, you will see the difference only if you make a scene which
consumes that much memory). If anything, the 64-bit version will be
some percents slower (except in the AMD 64-bit processor, where they
for some odd reason did not optimize 32-bit execution as much as the
64-bit execution like every other 64-bit processor has done).

  If you expect POV-Ray to do something better when compiled to 64-bit
architecture, could you explain what and why?

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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