news:c5p73s$a7n$1@chho.imagico.de...
> POV-Ray is a raytracer and whatever program you saw advertising itself
> being capable of doing 'subpixel displacement mapping' surely wasn't
> one. A raytracer doing on-the-fly displacement of a mesh does not even
> know it it is 'subpixel' or not.
>
Very possibly, Mick just meant that certain renderers (and 3D hardware) now
support a form of displacement mapping that is associated with on-the-fly
subdivision/tesselation/whatever, so that one can use low poly meshes and
"shape" them with maps. See for instance:
http://www.edharriss.com/tutorials/tutorial_xsi_text_displacement_map/extrusion.htm
http://www.rhythm.com/~ivan/dispMap.html
Other renderers (such as C4D) only displace the existing geometry so that
any necessary subdivision has to be done (selectively if possible) before
displacement by the user.
G.
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