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Hughes, B. wrote:
> Subject line says "off the shelf" because it was first made almost two years
> ago and then left to sit idle. Now trying it in the 3.6 beta and making some
> texture and environment changes. It will definitely need a realistic Earth
> mapped onto that sphere at the horizon.
> :-)
> Getting black areas and specks on it from something, can't figure out why.
> The max_trace_level is at a low 9 but there's not much reason for it to be
> higher. Wouldn't expect so. In fact, I was finding a really odd black
> splotch on the ground plane (other grass earth one) when using radiosity,
> however this one doesn't use that. But it does have a isosurface instead of
> plane for the ground. This model caused trouble last time I was working with
> it too, with the inside apparently leaking through to the outside. Whether
> my fault or POVs...? I sure hope to figure that out someday.
>
> Oh yeah, someone might ask what function the Moon surface is made from. It's
> a f_ridge() from functions.inc. If anyone wants to ask or say anything, I'll
> reply back eventually.
Oh YEAH -- fantastic!
It reminds me of Wallace and Grommit.
"Cheese, Grommit! We need cheese! Cheese!!!!"
Another parallel light at low intensity pointing down from behind the
object will bring out the details of the shadow and add depth.
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