POV-Ray : Newsgroups : povray.binaries.images : scanned blobs : Re: scanned blobs Server Time
14 Nov 2024 02:23:54 EST (-0500)
  Re: scanned blobs  
From: IMBJR
Date: 12 Apr 2004 16:14:34
Message: <407af8aa$1@news.povray.org>
"JC (Exether)" <no### [at] spamfr> wrote in message
news:407ac7f4$1@news.povray.org...
> IMBJR wrote:
> > 3-light system used, probably incorrectly tho.
>
> Not so bad. :-)
> For some reason, the position for the back light that is given in
> tutorials does not quite work in my scenes, it seems I'm not the only


> lit areas that will let you see the shape of your spheres better.

If I understand correctly, the angular relationship between the key and
backlight is already at 135 degrees (viewed down the y-axis), since the key
light is 45 degrees off  to the left and the backlight is behind the
subject. It might help if I position the lights by putting them at a
standard position and rotating them around the subject instead of my rather
rough positioning by offsets.

>
> Try to render your image with only one of the three lights (trying with
> key, fill and back) and you'll see better what happens and which brings
> what.

The key light is certainly key. I've set it up so I have a test render of
the target object available, and the other 2 lights provide little light,
but more than the recommended light mind - I thought that they needed more
of a presence.

>
> How many spheres do you have in this render ?

Durn, you've made me re-parse this monster to find out: There are ... mmm,
POV-Ray does not say how many blob components there are!
>
> JC
>
> -- 
> http://exether.free.fr/irtc (more IRTC stats !)


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