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Bravo Mr. Prust!
Now I can easily define my pointed vaulted ceilings as functions
instead of arcs. I had been using chopped up cylinders before to carve them
out of a box, now I can use prisms and have real control. This worked
smoothly first try with the same array and the vertex count reduced to one
fourth. Thank you! Lonster
#declare myspline=spline{
linear_spline
#declare index=0;
#while (index<100)
index MyVectors[index]
#declare index=index+1;
#end
}
sphere_sweep {
cubic_spline
25,
#declare index=0;
#while (index<100)
MyVectors[index],.2
#declare index=index+4;
#end
pigment {color rgb <.8,.7,.9>}
}
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