Here is one render that started to look promising, though a bit hazy.
Clouds as a 2D texture projected onto a very large "sky" sphere. This
particular render took about 00:02:20 on a 2.3ish GHz machine.
The cloud edge illumination function has been the trickiest for me to
get to look right and not bring the render to a crawl.
Not sure how far I can push in terms of contrast/color/sun angle/cloud
pattern. The sweet spot seems pretty tight right now.
Abe
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