|
|
St. wrote:
> An old 'Rochelle' lathe. Probably from the late 50's, early 60's. I
> built this yesterday,
Hey Steve, it looks pretty good!
I see a few signs indicating it wasn't built with CSG. Might want to
make those hex nuts a little less 'telling' by removing the smoothing.
It's a matter of taste, though.
> and don't really like the steel texture. I'm
> using:
>
> texture{Silver_Metal scale 0
> normal{bumps .1 scale 0.00000001}
> finish{reflection .13 ambient .12}}
>
> How can I improve this and make it dirty-looking?
My first thought is to use some sort of proximity pattern to distribute
the metal's reflection unevenly. All proximity patterns are costly in
terms of time needed to render them though.
Next idea would be to use a turbulent bumps pattern to make some parts
less reflective. Combine that with a slope pattern to add a little dust.
Together, they should make that metal look quite old, possible a little
abused.
> TIA
>
> ~Steve~
TIA? Thanks in advance?
-Samuel Benge
Post a reply to this message
|
|