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Samuel Benge wrote:
> Hello folks. Had an isosurface attack earlier and this is the product.
> Sorry about the file size, but I had to reduce some jpeg artifacts.
>
> The base shape (an octahedron) was warped with multiple passes of x, y
> and z cos functions using a #while loop. Each cos function is scaled
> twice as large as the next (both in size and strength). The variable
> responsible for this begins with a value of 1 and counts by itself till
> it reaches 128 like this:
> #declare V=V+V;
>
> It rendered relatively fast so I added one 2x2 area_light to help the
> initial point light.
>
> Questions, comments, ideas?
>
> -Samuel Benge
Neat.
It has the feel of a fractal about it.
BTW my math isn't the best, so your explaination kind of
went over my head :-).
--
Bill Hails
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