Hello folks. Had an isosurface attack earlier and this is the product.
Sorry about the file size, but I had to reduce some jpeg artifacts.
The base shape (an octahedron) was warped with multiple passes of x, y
and z cos functions using a #while loop. Each cos function is scaled
twice as large as the next (both in size and strength). The variable
responsible for this begins with a value of 1 and counts by itself till
it reaches 128 like this:
#declare V=V+V;
It rendered relatively fast so I added one 2x2 area_light to help the
initial point light.
Questions, comments, ideas?
-Samuel Benge
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Download 'erosion.jpg' (128 KB)
Preview of image 'erosion.jpg'
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