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"St." <dot### [at] dotcom> wrote in message news:4076ffd7@news.povray.org...
>
> "IMBJR" <no### [at] spamhere> wrote in message
> news:4076ecf7@news.povray.org...
> > A sphere octree-traversed into spheres that were octree-traversed
> into
> > spheres.
>
> Whoah! Now yer talkin' kid! That's nice, I like that. Explain
> 'Octree-Traversed' please.
Basically, in this piece a sphere's containing box has been split into 8
equal sub-boxes. Those boxes have in turn been split into 8 equal sub-boxes
... and so on. After a certain level is reached, inside/outside object
checks are made against the original sphere using the corners of the
attained sub-boxes as reference points. The results are passed upwards
through the recursive calls and analysed. The aim is to discover the largest
sub-box regions at a given level that are wholly contained within the
original sphere (boy, that sentence was not easy to write and I still don't
think it explains it properly).
In this case those largest sub-box regions are then used to create new
spheres which are then subjected to the same sub-division procedure,
resulting in yet more spheres which, this time, are used in the scene
proper.
I had a version of this going down to level 6, but after 4 hours of parsing
I gave up. The machine I'm currently using does not have much muscle.
>
> ~Steve~
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