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Among other things, Rune wrote:
> To explain my criticism, let me first describe the distinction between
> what I call a logo, and what I call the "presentation of a logo". The
> thing is - the same basic logo can be presented in many different
> versions.
I think I agree with Rune. Why don't you (Rafal) concentrate on making a
cool "presentation" of the logo? Don't try to replicate the 2D logo, but
create a scene which could be "the scene the 2D logo is based on", if you
know what I mean. Make some cool 3D letters (not just extruded), do real
things (atoms or whatever) for the dots on "i" and "j", create a "real"
orbit around the letters.
Taking the liberty to link to Rune's site:
This is the logo (by the way, I really like it...):
http://runevision.com/misc/povraylogo/logodisplay/logo01b.gif
This is what I think you should be doing:
http://runevision.com/misc/povraylogo/logodisplay/logo01e.jpg
--
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby
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