Christopher James Huff wrote:
> BTW, I vaguely recall some very good sky_sphere pigments done using this
> technique. One advantage there is that you don't have any intersection
> or finish/normal calculations, so it renders faster. The layered pigment
> feature of sky_spheres seems to be overlooked far too much.
Looks like something I'll have to try. Thanks.
-Samuel Benge
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