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Christopher James Huff wrote:
> In article <4075d862$1@news.povray.org>,
> Dan P <dan### [at] yahoocom> wrote:
>
>
>>BRILLIANT idea! It may cause some challenges for the renderer if objects
>> are within those planes. Have you found any trouble with, say, a
>>sphere in the middle of the clouds?
>
>
> Well, since it's on a 2D surface, it'd look a bit odd...
>
> BTW, I vaguely recall some very good sky_sphere pigments done using this
> technique. One advantage there is that you don't have any intersection
> or finish/normal calculations, so it renders faster. The layered pigment
> feature of sky_spheres seems to be overlooked far too much.
I misunderstood what he did; I thought he used many planes with seperate
transparent image_maps. I should have looked at the source; my bad.
--
Respectfully,
Dan P
http://<broken link>
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