Hello everyone! Here's an idea I've been thinking of for quite a while.
I'm pretty sure somebody has done something like this before... it might
have been a grass texture, though.
What you see is actually a flat plane layered with over eighty
semitransparent textures. Each additional texture is scaled slightly
larger than the last, and uses a slightly altered color_map (actually a
pigment_map, but it doesn't really need to be one anymore). The texture
is then translated to the camera's X & Z coordinates to achieve a more
proper illusion.
I can't really see a practical application for this trick. Even though
this image rendered in a little over five minutes, it can get very slow
when antialiasing is applied :( Also, POV-Ray tends to throw an error
if the number of texture layers goes over 100.
I still have yet to try it with radiosity. There's no reason why it
shouldn't work.
The code has been placed (a little too hastily) to
povray.binaries.scene-images.
Questions and comments are always welcome-
-Samuel Benge
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