|
|
Hans de Vries wrote:
>
> At the end I implemented the doors with fully "self-adjusting" macros
> That is: If you change one of the parameters then gives you a correct
> door back. parameters for instance describe overal sizes, curvature of
> the arcs, number and directions of the radials, patern tile generation
> and repeats in X and Y. et-cetera.
>
> Should have done that directly maybe instead of waisting a lot of time
> by "hand-fitting" curved and rounded pieces of wood together over and
> over...
>
> The scene doesn't do too bad for a single light-source, no-radiosity indoor
> scene. What helps are the rounded decorations and a fading light source.
> I normally use a sort of "cheap radiosity" to improve scenes but left
> it out in this one.
DAMN nice.
So, when can I move in? :-)
--
Respectfully,
Dan P
http://<broken link>
Post a reply to this message
|
|