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John D. Gwinner wrote:
> "Dan P" <dan### [at] yahoocom> wrote in message
> news:406e39b9$1@news.povray.org...
>
>>When is it due?
>
>
> Tax day in the US, April 15th (actually the 16th)
>
>
>>The program is a Windows32 MFC C/C++ application
>
> No problem, I'm a C++ developer myself, I could run anything including debug
> binaries if you need GOOD feedback on GPF's and the like.
Awesome! Thanks!
> Now I have this scene in mind where she bends over (with a poneytail), puts
> the helmet on upside down over the hair, then stands up and it all falls
> down to her neck. That would look pretty cool.
Very cool -- I hope you have a lot of RAM :-)
> I have a lot of other modeling to finish though (and taxes!), so it'll be
> tight. Even if I don't use it for this though, I'm really starting to like
> the combo of Poser+POVRay for animations.
Poser is way-hard to figure out at first, but once you get the
hang-of-it, it's sweet. I wonder if that new movie "Game Over" is done
with Poser? I recognized the "Casual Pants" model on one of the
characters which raised my eyebrow :-)
> Heck, even for stills having dyanmic hair and clothes will look much better.
> Morphs go a long way but cloth and hair that actually drapes, that'll look
> much more real.
I can totally relate to the lack of time thing :-( My homework has been
brutle lately. This week I had a break, but next week; right back into
the fray.
--
Respectfully,
Dan P
http://<broken link>
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