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John D. Gwinner wrote:
>>The challenge is
>>to create a converter that exports from Wavefront, renders the hairs in
>>memory, and saves it in the POV-Ray format. I'm working on that myself
>>(hence all the details), but I side-tracked myself. This message might
>>get me back on track this weekend :-)
>
>
> Wow, nice. Let me know if you need a Beta, but I haven't done any dynamic
> hair yet.
Will do! Now I'm gettin' excited again :-)
> I was hoping to use Dynamic hair for a space suited figure I'm working on
> for the IRTC animation round, but I'm thinking I won't make it :(
When is it due? I have much already completed (just not the actual
output to POV-Ray nor some of the more fancy features... I already have
the entire Wavefront object loaded into memory (well, actually, except
for lines)). The program is a Windows32 MFC C/C++ application; if you
don't have Windows, the work I've done so far won't work. However, I do
plan to alter the reading engine so that it is in Standard C++ so that I
can easily port it to Linux.
> The issue I've found with long hair is that it's hard to fit inside a space
> helmet. I had this feeling dynamic hair would let me cram it in somehow and
> still 'move' but I have to admit I haven't tried it.
>
> == John ==
PoseRay creates something called a "poseraylinegroup" -- those thin
cylinders I talked about. It might be possible to write a quick PERL
script to do the job on a POV-Ray file already created. Uber-scripters
like Warp could probably do that in POV-Ray itself :-)
--
Respectfully,
Dan P
http://<broken link>
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