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John D. Gwinner wrote:
> "Gilles Tran" <tra### [at] inapginrafr> wrote in message
> news:40335d2e$1@news.povray.org...
>
>
>>>Dynamic hair is less useful for POV-Ray users because there's
>
> no good way to export it right now. <<
>
> Oh darn, that was a major reason I was thinking of upgrading.
>
> So if you do a .obj export (i.e. for PoseRay) the dynamic hair doesn't show
> up?
>
> I'm trying to simulate some moving hair INSIDE a space helmet and it turns
> out that's a collossal hassle. I'm having to put very short hair on any of
> my females that go outside :)
>
> I upgraded anyway but now I find dynamic cloth doesn't export for
> animations.
>
> == John ==
>
> (Mistakenly replied instead of Replied to group, sorry Gilles!
The reason it doesn't currently handle the hair is because, when Poser5
exports the object, it actually exports only the guide hairs, which are
Wavefront line objects. When you use PoseRay, it converts those
guide-hairs into very thin cylinders, but does not create the hair
(there is no directive to do so in a Wavefront object). Poser actually
fills-in the hair at render-time by using those hairs. The challenge is
to create a converter that exports from Wavefront, renders the hairs in
memory, and saves it in the POV-Ray format. I'm working on that myself
(hence all the details), but I side-tracked myself. This message might
get me back on track this weekend :-)
--
Respectfully,
Dan P
http://<broken link>
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