POV-Ray : Newsgroups : povray.general : Ambient Occlusion in POV? : Re: Ambient Occlusion in POV? Server Time
3 Aug 2024 08:11:32 EDT (-0400)
  Re: Ambient Occlusion in POV?  
From: Warp
Date: 1 Apr 2004 19:00:41
Message: <406cad29@news.povray.org>
It looks a lot like the radiosity algorithm used in POV-Ray setting
the recursion level to 1 and a white sky_sphere.
  (The advantage is that POV-Ray can reuse nearby samples thus speeding
up the rendering.)

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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