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Xplo Eristotle wrote:
> If you use "ambient_light rgb 0" in the global settings, it will have
> the effect of multiplying all your ambient finishes by 0. Feeling clued
> yet?
Right. I saw that in the docs. So I can't do that to (say) switch from
normal lighting to radiosity, because all my lightbulbs disappear.
Instead, I apparently have to edit every texture used to remove any
ambient from them individually? OK, that's what I thought. I thought
maybe there was something I could put in a texture perhaps that would
say "Make this look ambient even tho ambient_light=0". A kind of
absolute ambient value or some such.
--
Darren New, San Diego CA USA (PST)
I am in geosynchronous orbit, supported by
a quantum photon exchange drive....
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