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Darren New wrote:
>
> It looks that if I put "ambient_light rgb 0" in the global settings,
> then set ambient to some high number in an individual finish, I don't
> get the "glow" effect if I'm using radiosity. It looks like to get a
> "lightbulb" doing radiosity, I have to edit all the textures I'm using
> to add "ambient 0" to the texture, then leave global ambience at a
> postitive number, and set "ambient 3" on the lightbulb itself?
>
> Just trying to figure this one out... :-) Clues appriciated.
If you use "ambient_light rgb 0" in the global settings, it will have
the effect of multiplying all your ambient finishes by 0. Feeling clued yet?
-Xplo
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