POV-Ray : Newsgroups : povray.binaries.images : Radiosity lighting again : Re: Radiosity lighting again Server Time
14 Nov 2024 04:32:52 EST (-0500)
  Re: Radiosity lighting again  
From: Darren New
Date: 31 Mar 2004 14:42:15
Message: <406b1f17$1@news.povray.org>
Severi Salminen wrote:
> You can do this also with "ambient_light rgb 0" in global settings. This 
> prevents objects from "glowing". If you need an object emitting light 
> you can specify ambient light individually when needed.

It looks that if I put "ambient_light rgb 0" in the global settings, 
then set ambient to some high number in an individual finish, I don't 
get the "glow" effect if I'm using radiosity. It looks like to get a 
"lightbulb" doing radiosity, I have to edit all the textures I'm using 
to add "ambient 0" to the texture, then leave global ambience at a 
postitive number, and set "ambient 3" on the lightbulb itself?

Just trying to figure this one out... :-) Clues appriciated.

-- 
Darren New, San Diego CA USA (PST)
   I am in geosynchronous orbit, supported by
   a quantum photon exchange drive....


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