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Severi Salminen wrote:
> You can do this also with "ambient_light rgb 0" in global settings. This
> prevents objects from "glowing". If you need an object emitting light
> you can specify ambient light individually when needed.
It looks that if I put "ambient_light rgb 0" in the global settings,
then set ambient to some high number in an individual finish, I don't
get the "glow" effect if I'm using radiosity. It looks like to get a
"lightbulb" doing radiosity, I have to edit all the textures I'm using
to add "ambient 0" to the texture, then leave global ambience at a
postitive number, and set "ambient 3" on the lightbulb itself?
Just trying to figure this one out... :-) Clues appriciated.
--
Darren New, San Diego CA USA (PST)
I am in geosynchronous orbit, supported by
a quantum photon exchange drive....
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