POV-Ray : Newsgroups : povray.binaries.images : Forest generation (or; crude packing) : Re: Forest generation (or; crude packing) Server Time
14 Nov 2024 04:29:06 EST (-0500)
  Re: Forest generation (or; crude packing)  
From: bp
Date: 30 Mar 2004 23:59:27
Message: <406a502f@news.povray.org>
can i show mine?
i did this ages ago, and was planning to make some improvments to my 
otherwise totally brute force method, but i was pleased enough with the 
final image anyway. Sorry, i've probably lost the source, but i could 
have a dig around for it.
(in the top left panel, n is the number os dots, parse is the time it 
took to parse in seconds, i think, and bail is the amount of times it 
has failed and then bailed out to start rendering. Jeepers - it looks 
like this one took around 7 hours to generate!)
benp


Xplo Eristotle wrote:
> I'm working on some code to pack a number of objects - presumably 
> vegetable-based, but I guess a person could pack anything they want -


Post a reply to this message


Attachments:
Download 'hwdistributions3b.jpg' (34 KB)

Preview of image 'hwdistributions3b.jpg'
hwdistributions3b.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.