POV-Ray : Newsgroups : povray.binaries.images : Forest generation (or; crude packing) : Re: Forest generation (or; crude packing) Server Time
14 Nov 2024 04:32:52 EST (-0500)
  Re: Forest generation (or; crude packing)  
From: Dan P
Date: 30 Mar 2004 20:28:30
Message: <406a1ebe$1@news.povray.org>
Xplo Eristotle wrote:

> Dan P wrote:
> 
>> Xplo Eristotle wrote:
>>
>>> Because of the random nature of the code and the need to test against 
>>> every other tree when placing a new one,
>>
>>
>> A more recursive, fractal approach might help cull the amount of trees 
>> you need to test against. How a "plasma" fractal is created might help 
>> you build the algorithm:
> 
> 
> I don't see what use this could possibly be. But then, it's possible 
> that the math that would make its application obvious is over my head. 
> *shrug*

It's a matter of finding a way to limit the size of your arrays by 
slicing the the scene up into smaller and smaller cubes by using 
recursion to some pre-defined limit.

-- 
Respectfully,
Dan P
http://<broken link>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.