Xplo Eristotle wrote:
<snip/>
> Because of the random nature of the code and the need to test against
> every other tree when placing a new one,
<snip/>
A more recursive, fractal approach might help cull the amount of trees
you need to test against. How a "plasma" fractal is created might help
you build the algorithm:
http://www2.vo.lu/homepages/phahn/fractals/plasma.htm
I think the "wrinkles" pattern in POV-Ray is a 3D representation of a
plasma fractal (probabally uses a Gaussian (bell-curve) Distribution as
well because I don't see "pyramids" in the pattern. Perhaps the POV-Ray
code might help generate some ideas on this too?
--
Respectfully,
Dan P
http://<broken link>
Post a reply to this message
|