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Steve Shelby wrote:
> I got many good suggestions in my previous post, "gas flame (needs help)",
> and after much experimenting, I ended up using something completely
> different. I looked closely at the gas flame on my own kitchen stove and
> observed that it appears to have no thickness at all. So I made a mesh with
> no thickness and then experimented with different textures. the flame in the
> attached image has an ambient value of 1.0, which makes it appear to be
> emitting light even though the light is completely blocked.
> Steve Shelby
Wow, totally gettin' there! If the flames emit light and the middle
burner has a high specular value, plus make it a rounded disc, it will
look even more realistic. The flames should not have any absorption in
them; they are purely emissive. Radiosity will help too.
--
Respectfully,
Dan P
http://<broken link>
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