POV-Ray : Newsgroups : povray.general : Building a fast PC... : Re: Building a fast PC... Server Time
3 Aug 2024 16:23:19 EDT (-0400)
  Re: Building a fast PC...  
From: Tek
Date: 28 Mar 2004 08:27:50
Message: <4066d2d6$1@news.povray.org>
> If you are using Windows, you should take a look at SMPOV:
> http://www.it-berater.org/smpov.htm
> A freeware tool for distributed POV-rendering for Windows.
>
> Another option would be POV-Anywhere by Christoph Hormann
> (http://www-public.tu-bs.de:8080/~y0013390/povany/index.html) which
> works on many platforms (including Windows using cygwin).

That looks pretty useful :)

Thanks!
-- 
Tek
www.evilsuperbrain.com

"Florian Brucker" <tor### [at] torfboldcom> wrote in message
news:4066cc96$1@news.povray.org...
> > Have you come up with a way of handling scenes that use persistent variables
> > (e.g. particle systems, physics, etc)?
> It is clear that for such systems a frame can only be rendered if his
> predecessor has already been done (or say the part modifying persistent
> variables, i.e. parsing). This is of course totally in contrast with the
> original idea of seperating the workload on multiple POV-instances. I
> ran into a similar problem with an animation I'm working on which will
> be rendered on the IMP farm (http://www.imp.org). The only way to handle
> the situation was to change the scene not to use file-i/o (i.e.
> persistent variables) at all.
> Another approach which could work in many cases is to seperate
> simulation from rendering: First, calculate the persistent variables and
> save them in a frame-dependent include file (this must be done in a
> single machine, of course). Then distribute this data among your render
> clients (or make sure they can access it somehow) and render a second
> pass using the data generated before. This would be a good idea if the
> calculation of the persistent variables does not take too much time
> compared to the rendering itself. (You can compare this method with a
> two-pass rendering for splitted radiosity renders).
>
> > Have you tried a similar approach on still images?
> Would be pretty the same IMHO, simply do not hand out frames via
> INI-files but parts of the image using +SR, +ER, +SC and +EC command
> line switches.
>
> If you are using Windows, you should take a look at SMPOV:
> http://www.it-berater.org/smpov.htm
> A freeware tool for distributed POV-rendering for Windows.
>
> Another option would be POV-Anywhere by Christoph Hormann
> (http://www-public.tu-bs.de:8080/~y0013390/povany/index.html) which
> works on many platforms (including Windows using cygwin).
>
> For animations there is also the Internet Movie Project (www.imp.org).
> The server/client software is ported to Perl currently, so it works on
> Windows and Linux, too (Current server is Windows only).
>
> HTH,
> Florian
>


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