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Marc Jacquier <jac### [at] wanadoofr> schrieb in im Newsbeitrag:
4065bcc6@news.povray.org...
> Nice!
> What's you method? does it work in official POV-Ray?
> mlPov supports HDRI mapping and lighting
> the backdraw of HDR is the usually low resolution of images(due to the
file
> size) making focal blur nearly compulsory and so slowing render.
>
> Marc
Yes, it works in official POV. Normally, HDR images are assembled from
photos of different exposure to one image. I use HDR Shop to separate them
back to several low-range images of different exposure and re-assemble them
in POV into one texture (masking each other, with ascending ambient value).
For the picture above, I used only two exposures - POV interpolates missing
values.
Yes, low-res is a problem, and putting virtual Objects into a natural
environment is always tricky, even if it is hi res.
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