POV-Ray : Newsgroups : povray.unix : QTPOV Editor v0.3.0 stable : Re: QTPOV Editor v0.3.0 stable Server Time
5 Jul 2024 13:53:38 EDT (-0400)
  Re: QTPOV Editor v0.3.0 stable  
From: Marin Ferecatu
Date: 25 Mar 2004 16:21:04
Message: <40634d40@news.povray.org>
> http://qtpoveditor.sf.net

Excellent work, thank you for this editor! It compiled without problem 
under linux slackware 9.1, gcc 3.3.3, qt 3.2.3. I use it every day now.

Here is the list of my wishes (is this the right place to post them?):

1. Insert menu entries are not recursive. I mean if the insert menu path 
contains a deep structure of directories only the first level *.txt 
files are displayed in the insert menu (see below)

2. When quitting, even if all files are saved, the editor keeps asking 
about open files and if it should save some of them. When there are 
unsaved files, this is the normal behavior, but otherwise is somewhat 
annoying.

3. It would be nice to have a small preview for the insert menu items 
where there is a *.bmp file available (standard windows povray 
distribution does that) - it helps a lot the beginners like me :-)
(maybe also an option somewhere to disable this feature if it is 
annoying for more experienced users)

4. after running povray it shoud be nice to have a non modal windows 
displaying the resulted image. Right now I use am image viewer and 
refresh the image every povray run, but again, it is a little bit 
annoying. Kpovmodeler has a window like this which displays the image 
being rendered while it is rendered, with a progress bar and a speed 
indication (in kpixels/sec). I know kpovmodeler is a kde program, but 
maybe Qt can do that also.


Concerning the first point, I wrote a (very) small patch to parse 
recursively the insert menu path and display *.txt files found as nested 
menu items. I use insert menu add-on(s) from Friedrich Lohmueller site 
and some others and the directory structure is recursive many times deep.

If anyone is interested, drop me a mail.If Thierry accepts patches maybe 
I can send it to him (it's really a small modification).

Happy raytracing for all!

Marin

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