POV-Ray : Newsgroups : povray.newusers : memory use : Re: memory use Server Time
30 Jul 2024 14:25:06 EDT (-0400)
  Re: memory use  
From: Bill Hails
Date: 24 Mar 2004 18:23:24
Message: <4062186b@news.povray.org>
Felbrigg wrote:

> I dont know the answer, but if you knock up a couple of scenes with
> multiple instances of each case you should be able to compare the stats in
> the messages window.
> 
> 
Yes, of course, I think I was probably not phrasing the question
quite right, I guess in general my question is "how do I conserve
memory?"
I have a scene with numerous (Scene contains 55767 frame level
objects; 3 infinite.) mesh2 objects and I was lead to understand
that a mesh2 object would be re-used.  In fact the scene has only
some 40-odd distinct mesh2 objects with multiple copies
but I see the memory usage rocketing as the scene is parsed, so Iwas 
wondering what I was doing wrong. The mesh2 objects all have a
texture_list section, I'm not trying to texture them individually,just 
translate them. I am using Point_At_Trans on them as well.

-- 
Bill Hails


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