POV-Ray : Newsgroups : povray.general : How many different ways ... : Re: How many different ways ... Server Time
3 Aug 2024 08:14:40 EDT (-0400)
  Re: How many different ways ...  
From: Rune
Date: 24 Mar 2004 02:52:19
Message: <40613e33$1@news.povray.org>
Christopher James Huff wrote:
> In article <405e4940$1@news.povray.org>,
>  "Kevin Loney" <kev### [at] ekoikcom> wrote:
>
>> I'm really just trying to get as many ideas as I can
>> and then I'm going to generalize and start lumping
>> things together.
>
> Is this for a patch? I never solved the problem of
> moving, changing particle emitters (or the objects
> they interact with) satisfactorily in my patch.

Well I solved it partially in my SDL-implemented particle system. It
does however require that the animated objects and values can be
evaluated for any point in time at anytime, that is, it must be
evaluatable at not just the present clock value but also past and future
clock values. This does put some restrictions on how dynamic the system
can be though. For example, settings and values in the particle system
cannot be dependent on data that the particle system generates itself.
But it still certainly is better than being restricted to completely
static emitters.

Rune
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