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Rafal 'Raf256' Maj wrote:
> How user can speed up complicated sky_sphere?
>
> I was thinking of rendering scene with only sky_skyspere (and/or other
> elements so far that they can be considered as background) and then using
> sky_sphere with image_map.
IME, this will suit for test renders, but for high-quality renders
you'll need a very hi-res image_map to avoid blurring and/or pixellation.
Still, if you've got a really complex sky_sphere, it MIGHT be worth it.
-Xplo
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