POV-Ray : Newsgroups : povray.general : POV-based realtime animation? : Re: POV-based realtime animation? Server Time
3 Aug 2024 08:09:58 EDT (-0400)
  Re: POV-based realtime animation?  
From: Tim Nikias v2 0
Date: 20 Mar 2004 10:49:03
Message: <405c67ef$1@news.povray.org>
> I was wondering if anyone was ever going to make a realtime animation
> program based on POV-Ray's syntax.

It'll be pretty difficult to do. Of course, if you leave out the textures,
handle transparency only in a very crude way, you'd get some sort of effect.
Defining meshes for the primitives would of course be necessary, but it gets
difficult when doing CSG: animated difference? Processing in realtime how
much of a mesh is cut by another primitive, and how to represent the CSG?

AFAIK someone once implemented an OpenGL Preview, it would parse a scene and
you could freely move the camera, CSG was supported. It parsed a few dozen
seconds at that time, but then you had a scene with which you could
experiment for the camera.

Animating it all in realtime seems IMHO to be very difficult to pull off.

Regards,
Tim

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Email: tim.nikias (@) nolights.de


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.