Hi all:
As strange as it sounds, these two renderings use the exact same
radiosity settings, and the same lighting (no light_sources, only a
tricky image_map function onto a surrounding sphere).
The only difference is an extra texture layer for the lathe objetcs. It
started as a dust layer, but accidentally resulted into an artifact cleaner:
texture{
pigment{
wrinkles
color_map{
[0.0 rgbt 1]
[0.0 rgbt .9]
}
}
}
I've still to test if this works more generally, not only for lathe
objetcs, but I wanted to share this strange but useful "effect". If I
can isolate it I will post a minimal scene later.
--
Jaime
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Download 'rad-artifact-cleaner-0.jpg' (17 KB)
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