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Felbrigg wrote:
> I just noticed, that the flourescent tubes in this office are dim slightly
> as they near the middle. That'll take some texturing.
>
>
> "Felbrigg" <som### [at] microsoftcom> wrote in message
> news:40558339@news.povray.org...
>
>>Might be worth using radiosity, thus create a cylinder with a texture
>>containing "ambient 1" and turn on radiosity.
>>
>>
>>
>>"Buddy13" <bud### [at] themappersguildcom> wrote in message
>>news:40554adc@news.povray.org...
>>
>>>How do I make tubular lighting? Specifically something like flourescent
>>>lighting.
>>>
>>>The help says I can use an area light to do it, but it doesn't seem to
>>>be working.
>>
>>
>
>
Thanks guys, I'll be trying all those tips out for the next couple days,
and seeing what works best.
(I'm actually working on a kind of metal case with glass sliding doors,
with two flourescent tubes inside at the top -- I'm sure you've seen
them at schools or something... only most don't have lights...)
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