Mike Williams wrote:
> Yes. I accumulated the brightnesses in an array and then only created
> spheres where the brightness was non-zero. It wasn't particularly
> efficient. 2h 47m 59s on a 850MHz Celeron.
>
Thanks. That's still a big improvement over my methods. I was creating
the spheres, storing each location in an array, then running a new
comparison each time to see whether I already had a sphere. . . . I
still don't think enough like a programmer.
Well, now I can give it a go on a 3D IFS and see what comes out.
Thanks again!
Dave Matthews
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