Christoph Hormann wrote:
> Daniel Jungmann wrote:
>>
>> Yes, I think bounding would speed up the hole thing. Building a bounding
>> box or sphere tree is too slow, but using a hash function is fast enough.
>
> I am not sure what you are trying to suggest here. If you have a
> technique in mind you think that would speed up the collision tests
> please make a more elaborate description.
>
> Christoph
>
Using a hash function that maps 3D boxes (cells) to a 1D hash table index.
http://graphics.ethz.ch/~brunoh/download/CollisionDetectionHashing_VMV03.pdf
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