POV-Ray : Newsgroups : povray.unofficial.patches : MegaPov collision detection : Re: MegaPov collision detection Server Time
28 Sep 2024 16:52:58 EDT (-0400)
  Re: MegaPov collision detection  
From: Daniel Jungmann
Date: 16 Mar 2004 14:39:54
Message: <4057580a@news.povray.org>
Christoph Hormann wrote:

> Do you think recalculating a bounding tree after every simulation step
> will be faster in the end?
> 
> It would be possible to speed up the triangle function a bit since we
> don't actually need its value if it exceeds the mass radius of course.
> 
> To speed up collision calculations the mechsim patch has the possibility
> to group masses and only enable collisions between masses of different
> groups.
> 
> Christoph
> 

Yes, I think bounding would speed up the hole thing. Building a bounding box
or sphere tree is too slow, but using a hash function is fast enough.

Daniel


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