When I render,
#debug "test 1"
test 1 appears (incorrectly) after
Peak memory used:, and before
Total Scene Processing Times.
#debug "test 2\n"
test 2 appears (correctly) after
Clock value, and before
Cleanup Parse Warning:
WinPov 3.5 did not require the last #debug to be terminated with a newline
(\n)
WinPov 3.6b2
Win98se 512mb Duron 1g Hz
Stephen
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