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"Rune" <run### [at] runevisioncom> wrote in message
news:4054f58c@news.povray.org...
> The code for this image is by Manuel Kasten, who posted it in
> povray.general. The scene contains 2.000.000 little white spheres. He
> couldn't render it himself though, because of heavy swapping.
>
> Now, I don't have enough memory either, but what I did was to reduce the
> memory usage by rendering the image over 20 passes each with 100.000
> spheres, each time using the previous frame as a background image_map
> for the current frame. The result looks nice. It's attached. Well, I
> blurred it in Paint Shop Pro before posting in order to reduce
> graininess and jpeg-artifacts. The original really isn't blurred at all
> despite the multiple times applied antialiasing that is a side effect
> from the multiple pass technique I used.
AWESOME technique!!!
--
- Respectfully,
Dan
http://<broken link>
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