POV-Ray : Newsgroups : povray.beta-test : Why does Pov-RAY 3.5/3.6 slow down gradually? : Re: Why does Pov-RAY 3.5/3.6 slow down gradually? Server Time
29 Jul 2024 06:13:28 EDT (-0400)
  Re: Why does Pov-RAY 3.5/3.6 slow down gradually?  
From: Severi Salminen
Date: 13 Mar 2004 06:12:56
Message: <4052ecb8$1@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:4052b182$1@news.povray.org...
> > When render a totally empty scene at 160x120 (no AA) with settings "-f
> > +kff1600" I notice that the rendering slows down gradually all the time.
> >   This is a Windows version and happens with both 3.5 and 3.6 beta 1. It
> > can be easily seen by looking at the "Rendering frame X of 1600" line at
> > the bottom: it just slows down. Is it just me or does this happen to
> > everyone? What might cause this and is there any fix?
>
> I've noticed that too. It also does it on large images, even if the
complexity
> is constant throughout. If your scene renders quickly it can easily double
the
> time taken to render each frame.
>
> I have no idea what the cause is, but it's *very* annoying!

Yes, I mentioned the 160x120 because the "phenomenon" is easier to see that
way but apparently the render size doesn't matter. Could someone check the
situation with other platforms like Unix or Mac? Or is this only a Windows
specific problem (I'm using Win2000)? And if the rendering can be done from
command line with Windows version, could someone check that also - just to
narrow it even a little. I'm now far away from my computer so I can't test
it at least this weekend. It could be possibly a _very_ efficient way to
improve animation rendering times if the problem gets solved.

Severi S.


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